This is an open sandbox of stuff, sticky-tacked together for large groups to explore. Luckily, fun is in supply in the Adventure Mode. Plus, there are online multiplayer modes available in Party Panic. Let’s try to observe the silver linings: Fall Guys isn’t out on Xbox One (yet), so there’s still a market to monopolise in the meantime. So we come to Party Panic… poor Party Panic. So what does that say about the appetite for local co-op play around the world? Sure, there will be families that will lap this up over lockdown, but the market could only have shrunk for any potential local co-op game. It’s not easy to grab a room of mates and give games a solid runthrough, at least enough for a fair review. As reviewers we have struggled to review local co-op games. But Fall Guys has been a cultural phenomenon and Party Panic, well, hasn’t. It’s not as if they’ve been copied – Party Panic has been in development too long for that to be the case – they’re just drawing from the same influences and coming up with the same conclusions. There are games where you jump over an increasingly rapid swingball where you run over platforms that fall away and leave less room for others to run where you dodge careening boulders down a cliff. It’s not as if, as a reviewer, you can ignore it: so many of the games here are near-direct lifts from Fall Guys, and have been done better.
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